RELEASE NOTES - 2024-05-03

New features

Spine stiffness

You can now configure how stiff the spine is in interactions.

At 0, it works like before.

At 1, it is completely stiff (no spine movement).

Anything in between is a blend of the two.

Changes

  • Inflation and jiggliness are no longer configurable in pose mode.
    • (Pose mode always initializes its inflation and jiggliness settings from character builder, so it was weird it had properties for those if they weren't saved/loaded anyway.)
    • (Bind poses still have these properties though, and now they're also saved/loaded properly.)
  • There's now a setting to retain body tessellation even when fur authoring is used.
    • (In Fur authring, enable "Allow Tessellation".)
    • (This setting was actually introduced in last patch, but forgot to mention it.)
    • (The reason tessellation is turned off by default is because there are places, especially with inflation, where body and fur will not align unless untessellated.)
    • (However, for some scenarios, like if you only use fur authoring in a very limited part of the mesh, it might work anyway to use tessellation, therefor this setting.)
  • Cache files are now put in version folders.

Bug fixes

  • Fixed an issue where shaft could end up with joints in interactions that don't align with sheath, causing shaft to have incorrect position.
  • Fixed an issue where shaft emergence would go further than it needs to.
  • Fixed an issue where intersections between shafts and static character SDFs wouldn't be considered.
  • Fixed an issue where intersections between physical chains and static character SDFs wouldn't be considered.
  • Fixed an issue where intersections with character SDFs wouldn't be considered unless SDF was attached to body.
  • Fixed an issue where intersection direction would be incorrect for some shapes, causing soft body physics to be pushed in the opposite direction.
  • Fixed an issue where breasts' properties wouldn't be saved or loaded correctly in bind pose.
  • Fixed an issue where organizing a chain of couplings in a different order than they're created would cause incorrect character placement.
  • Fixed an issue where chains of couplings could appear incorrectly on load.
  • Fixed an issue where deleting a coupling at the root of a coupling hierarchy would cause a crash.
  • Fixed an issue where characters or segments of characters' bodies could disappear if intersections between them were happening in certain ways.
  • Fixed an issue where orifice dynamics could get very unstable in certain circumstances (especially sheaths).
  • Fixed an issue where normals would look incorrect on dae-imports.
    • (While dae-files aren't officially supported anymore, some legacy characters still use them.)
  • Fixed heads_dragon relive Up_R and Up_L.
  • Fixed heads_scalie frown _L targets.
  • Fixed heads_deer scale problem where face slightly scales up on eye and brow emotes.
  • Fixed heads_fox Angry_R, Anger_L and OOOH deformity and lookdown eye clipping.
  • Fixed heads_gazelle grin_L and _R expressions nose deformation.
  • Fixed heads_horsefantasy EyesClosedHappy and Relive and Grin_L deformity fixed.
  • Fixed heads_hyena missing Relive_R and Sad_L expression.
  • Fixed heads_eagle Grin, Fear, Lip bite and Anger sliders disconnecting the neck from the body, Fear _L and _R sliders no longer clip beak.
  • Fixed heads_mink - "Brow" all _R expressions are the same as the base expression, _L are all functionless is now fixed.
  • Fixed heads_mouse now has folders for emotes.
  • Fixed heads_mouse tongue spline shortened.
  • Fixed heads_mouse removed old obsolete non-categorized expressions.
  • Fixed heads_mouse LipBite_R and _L.
  • Fixed heads_otter brow expressions are now fixed.
  • Fixed heads_panda blink eyeball clipping.
  • Fixed heads_rabbit broken _L emotes.
  • Fixed heads_shark now has folders for emotes.
  • Fixed heads_shark Mouth_closed now fully closes.
  • Fixed heads_shark Blink now fully closes.
  • Fixed heads_snake now has correct blink sides and brow_up_R and brow_up_L.
  • Fixed heads_stylizedkobold now shuts eyes.
  • Fixed heads_stylizedkobold Grin, Smile, Fear and Lipbite.
  • Fixed heads_stylized eyes closed happy now shuts.
  • Fixed heads_otter Mouth _R and _L sides work properly.
  • Fixed heads_mink Up with _L and _R is now properly categorized in Brow Emote.
  • Fixed heads_eagle mouth Fear disconnecting to head and Grin _R and _L beak clipping.
  • Fixed heads_fox "OOOH" expression that contained mesh artifacts.
  • Fixed heads_snake where mouth emotes disconnected the neck from the body.
  • Fixed heads_mouse where Anger mouth emote caused teeth mesh artifacts.
  • Fixed heads_mouse Brow Anger_R no longer moves the left eye.