RELEASE NOTES - 2024-04-22
Improvements
Asset previews
There are now previews for body types, heads, hands and feet when browsing assets.
Other
- Body types are now ordered by name.
Other
- Upgraded TriLib (mesh importer) to newest version.
Bug fixes
- Fixed a regression where orifice dynamics would look jagged and not good.
- Fixed an issue where you were not able to snap certain nodes to world SDF surfaces (beds).
- Fixed an issue where coupling would always be created at location (0,0,0).
- (Now created within view, just like other nodes.)
- Fixed an issue where undoing steps rapidly after changing character's parts (head, hand, feet) could cause a freeze.
- Fixed an issue where character editor could break if trying to enter pose mode while waiting for head/hands/feet/genital changes to commit.
- Fixed an issue where pressing pose mode multiple times could cause app to enter pose mode multiple times on top of each other.
Mesh fixes
- Fixed missing relive_R and grin_L on heads_canine.
- Fixed regular grin so eyes don't clip through on heads_bigcanine.
- Fixed blink_r and blink_L on heads_bear1.
- Fixed head_bigfeline smile_R.
- Fixed head_canine2 "anger", "fear" "grin" and "lip bite" vertex point sticking out.
- Fixed heads_horse expressions ClosedHappy_L.
- Fixed missing relive_R and grin_L on heads_canine.
- Fixed regular grin so eyes don't clip through on heads_bigcanine.
- Fixed blink_r and blink_L on heads_bear1.
- Fixed head_bigfeline smile_R.
- Fixed head_canine2 "anger", "fear" "grin" and "lip bite" vertex point sticking out.
- Fixed heads_horse expressions ClosedHappy_L and faulty left expressions.
- Fixed heads_caprine1 left expression problems.
- Fixed heads_caprine2 eyes blink slight head upscaling problem.
- Fixed heads_caprinestylized EyesclosedHappy variations, Smile_R and _L and happy_R" and "_L" problems.
- Fixed missing relieve_R has no longer separate folder and relieve_R is now visible.
- Fixed blink_r and blink_L on heads_bear1.
- Fixed head_bigfeline smile_R that is no longer in own folder.
- Fixed head_canine2 bad vertex sticking out.
- Fixed heads_horse expressions closed happy eyes not shutting correctly and faulty left expressions.
- Fixed heads_caprine1 Up_L, frown_L, sad_L and Happy_L mouth scale up problem.
- Fixed heads_caprine2 eyes blink molar teeth not jutting backward.
- Fixed heads_fennec blink_R and blink_L issue.
- Fixed heads_giraffe brow and eye left side bloat issue.
RLD map
- Fixed major performance regression with there being many realtime lights in the scene.
- Fixed major performance regression where beds were using both SDF colliders AND insanely dense mesh colliders.
- Fixed texture issues where all the tub-chars had incorrect striping.
- Fixed collider issue with the desk colliders so now you can reach underneath them.
- Fixed collision with sky-bridge rails.
- Fixed a small hole in the wall of the starting area to the characters left.
- Fixed LODS on bins and barrels.
- Fixed collider issues with slim building so now that the rails can be grabbed.
- Fixed collider of cheap rooms main door frame.
- Fixed collider with shutter next to cheap rooms.
- Fixed collision with electrical box in parking lot.
- Fixed collision of phone booths.
- Fixed texture issues with sinks in the cheap rooms.
- Fixed missing geometry in cheap hotel hallway.
- Fixed texture issues on small decorative props around map.
- Fixed duplicated mesh on doors of the blue rooms causing graphic issues.
- Fixed reflections of the windows and puddles of the red rooms to be more realistic.
- Fixed light issues on dance poles.
- Fixed lighting issues on AC units on top of buildings.
- Fixed lighting issues on curb.
- Added colliders to curbs.
- Added collider to decorative metal at front of parking lot.
- Added collision to neon signs.
- Added collider to pictures in red room restrooms.
- Added collider to pink neon's.
- Added missing geometry outside of blue rooms building.