RELEASE NOTES - 0.1.0b

New Features

  • BallsSheath object now has a FadingMask property, which decides where the balls will be faded with the body.
    • (References a texture builder mask.)
    • (If no mask is provided, then the entire object will be faded into the body, i.e. a white texture is used.)

Additions

  • Surface offset is now possible to sculpt on fluff appendage instances.
    • (Also renamed OFFSET target property to SURFACE_OFFSET for appendage model groups to be consistent with fluff groups.)
  • Added female horse template.
  • Added female fantasy horse template.

Changes

  • Appendage instance list in appendage groups has been removed (you are only supposed to use appendage tools for affecting instances).

Fixes

  • Fixed an issue where loading or creating a new character would cause soft lock if custom normal maps were used in the current character.
  • Fixed balls blending tech (we forgot to include a new asset in the build).
  • Added horse ears (we forgot to include them in the build).
  • Removed old assets that shouldn't be there (canine hands, chubby hands).
    • (The reason these were included, again, was because of an oversight in our asset import routine. We have changed our work routines to prevent this from happening again.)
  • Fixed an issue on dog tail where appendage instances would appear to not mirror properly.
    • (It was the tail itself that didn't quite mirror properly.)
  • Fluff now inherits tilt properly from closest appendage instance when adding new fluff.
  • Fixed an issue where pose mode history would not work if going to edit mode and then back to pose mode.