RELEASE NOTES - 0.1.0b
New Features
- BallsSheath object now has a FadingMask property, which decides where the balls will be faded with the body.
- (References a texture builder mask.)
- (If no mask is provided, then the entire object will be faded into the body, i.e. a white texture is used.)
Additions
- Surface offset is now possible to sculpt on fluff appendage instances.
- (Also renamed OFFSET target property to SURFACE_OFFSET for appendage model groups to be consistent with fluff groups.)
- Added female horse template.
- Added female fantasy horse template.
Changes
- Appendage instance list in appendage groups has been removed (you are only supposed to use appendage tools for affecting instances).
Fixes
- Fixed an issue where loading or creating a new character would cause soft lock if custom normal maps were used in the current character.
- Fixed balls blending tech (we forgot to include a new asset in the build).
- Added horse ears (we forgot to include them in the build).
- Removed old assets that shouldn't be there (canine hands, chubby hands).
- (The reason these were included, again, was because of an oversight in our asset import routine. We have changed our work routines to prevent this from happening again.)
- Fixed an issue on dog tail where appendage instances would appear to not mirror properly.
- (It was the tail itself that didn't quite mirror properly.)
- Fluff now inherits tilt properly from closest appendage instance when adding new fluff.
- Fixed an issue where pose mode history would not work if going to edit mode and then back to pose mode.