New content
Horse head
Horse fantasy head
Horse feet
Other new content
- Horse ears
- Horse tail
New features
Part duplication
You're now able to duplicate parts through right-click menu command:
Part instancing
We're introducing a new concept we call "part instancing". Part instances are copies of existing parts. They can be positioned, rotated, scaled and mirrored, just like ordinary parts. However, they don't have their own texture builders or appendages. Any changes made to the referenced source part object will immediately reflect in the part instances.
Apart from being a convenient way to work with multiple identical parts, part instances are also more performant and use less resources. Please use them where applicable.
Part conversion
If you've already created multiple identical parts from before, but would like to convert them to part instances instead - fear not. We have created a menu command that does just this. Simply right click the part you want to convert and select "Convert to PartInstance":
Note that you need to reference what part it is you want to duplicate after the conversion has been made.
Changes
Neck
We have made changes to the neck, moving it further back and making it less slouchy:
Due to the nature of how our surface point technology works and stores data, this means appendage groups, masks and parts may not load properly from previous saves for the neck/head.
Please follow the instructions outlined here how you can restore appendage groups from previous saves.
(Unfortunately, masks and parts will probably have to be adjusted manually.)
Muscular chest
Things got rushed at launch, so we didn't have the time to tweak the chest the way we wanted. Now this has been fixed:
Face types
We're introducing a new concept we call "face types". Face types are just like body types, but for the faces. Instead of having a single feminine-masculine slider for the face, the system has been refactored to allow for more and more face types to be added over time. (Fow now, we only have the standard feminine and masculine shapes though.)
Other changes
- UI now scales with resolution.
- Framerate now matches monitor refresh rate (gives GPU more room to breathe).
- nipple_02_vdm has been removed (old testing content that was never supposed to be shipped with the app).
Additions
- Added dithering fade to mirror top side in celestial environment.
- Added UpperChest parameters in bone options.
- Toes now have separate parameters in bone options (just like fingers).
- (This also means that toes will be unaffected by foot scale, but will have their positions updated as feet are scaled.)
- Added Preferences > Graphics > HDRI Blur (for HDRI environments).
- Added Preferences > Graphics > TargetFramerate (defaults to AUTO = monitor refresh rate).
- Expressions are now saved along with pose in pose mode.
- Toes are now possible to pose in pose mode.
- All heads now have a left and right eye blink as well as mouth closed expression.
Optimizations
- Appendage authoring has been optimized to better be able to affect lots of appendages simultaneously.
- Appendages in general use less resources than before.
Fixes
- Fixed appendage group surface offset not working with mirroring.
- Fixed part mirroring (mirrored item would use wrong parent).
- Fixed issue with parts appearing offset if parented to tits after load (tit offset on load).
- Fixed balls not using reflection probes.
- Fixed issue feline head eyelid going into mouth.
- Fixed issue with breasts appearing squeezed after leaving pose mode if pelvis scale was used.
- Fixed issue with texture builder not working properly on parts if scale was used. (Scalie tail).
- Fixed issue with shaft becoming distorted if pelvis scale was modified.
- Fixed issue with balls not updating on bone scaling modification.
- Fixed issue where fluff masks wouldn't apply after load.
- Fixed issue where fluff UVs wouldn't be generated properly (this affects clip/color mask!).
- Fixed issue where decal groups would not load properly on parts.
- Fixed issue where fluff on parts would break unless body was using fluff too.
- Fixed an issue where texture builder/parts/appendages wouldn't refresh if the source local asset was switched after loading a character file.
- Fixed an issue where the editor could sometimes freeze when loading or creating a new character if the old character used local assets.
- Fixed collision in nature environment.
- Fixed mesh fading for balls/sheath.
- Fixed an issue where bone nodes (spine, neck, head etc) would cause jitter when posing.
- Fixed distortion that would occur if chest scale was non-uniform.
- Fixed issue where fluff masks wouldn't mirror properly.
- Fixed an issue where appendages would change direction and tilt on load.
- Fixed an issue where appendages wouldn't be possible to rotate properly if attached to a source with non-uniform scaling.
- Fixed an issue where changing body type and then undoing would reset tweakables.
- Fixed an issue where changing parts would reset tweakables.
- Fixed an issue where body type tweakables would not be properly loaded.
- Fixed an issue where adding more than 25 decals in a decal group would cause it to reset.
- Fixed an issue where you would be unable to save a character if a MaskOperation with null entries was present.
- Fixed an issue where UV offset for fluff wouldn't carry over to mirrored instance.
- Fixed an issue where using a color mask for fluff would also affect smoothness and metalness.
- Fixed an issue where moving a decal and then undoing would not restore the rotation correctly.
- Fixed texture builder not loading for shafts.
- Fixed masks using surface points (decal groups, possibly gradients etc) not loading properly for anus/tongue.
- Fixed an issue where the pelvis/spine would not be correctly aligned. (This would make mirroring of limbs in pose mode not work as intended.).
- Fixed an issue where mirrors of parts of parts would be missing appendages and parts on load.
- Fixed an issue where parenting a part to the arms and then using bone options would break the character.
- Fixed an issue where undoing part snapping would incorrectly set part rotation.
- Fixed an issue where masks would be unable to be transformed if rotate tool was chosen in pose mode.
- Fixed an issue where transform gizmo would not update when undoing/redoing in pose mode.
- Fixed an issue where vagina options would still show after loading a male character.
- Fixed an issue where using unlit mode in mask preview would not render to shadow map, causing strange rendering behaviour with ambient occlusion.
- Fixed an issue with scalie head skinning where the jaw wouldn't quite follow head rotation, causing distortion.
- Fixed an issue with canine head skinning where the jaw wouldn't quite follow head rotation, causing distortion.
- Fixed a bug where areola nipple sliders would be set to 0 if switching to nipple_03_vdm on platforms with non-english number formatting.